Server-side functions in Lua
Runtime-specific functions
- AddEventHandler
 - Citizen.Await
 - Citizen.CreateThread
 - Citizen.SetTimeout
 - Citizen.Trace
 - Citizen.Wait
 - GetPlayerIdentifiers
 - GetPlayers
 - PerformHttpRequest
 - PerformHttpRequestAwait
 - RegisterNetEvent
 - RemoveEventHandler
 - TriggerClientEvent
 - TriggerEvent
 
Native functions
Refer to the FiveM Native Reference for game functions.