Client-side functions in Lua
Runtime-specific functions
- AddEventHandler
- Citizen.Await
- Citizen.Wait
- Citizen.CreateThread
- Citizen.SetTimeout
- Citizen.Trace
- quat
- RegisterNetEvent
- RegisterNUICallback
- RemoveEventHandler
- SendNUIMessage
- TriggerEvent
- TriggerServerEvent
- vec
- vector2
- vector3
- vector4
Native functions
Refer to the FiveM Native Reference for game functions.
Last modified August 11, 2023: fix: {/docs,}/natives (8eb8344)