Setting up a Vanilla FXServer
Vanilla Server Installation steps
Windows
Prerequisites
- Git if you want to follow the recommended way of cloning the base server data.
Installation
-
Create a new directory (for example
C:\FXServer\server
), this will be used for the server binaries. -
Download the current recommended
master
branch build for Windows from the Windows server build listing. -
Extract the build into the directory previously created.
-
Clone cfx-server-data in a new folder outside of your server binaries folder, for example,
C:\FXServer\server-data
.- 4b.
git clone https://github.com/citizenfx/cfx-server-data.git server-data
(To type this command you need to open a command prompt, pressWin + R
, once the run dialog shows typecmd
and hit enter, remember to switch directories to the directory you plan to clone to by typingcd C:\FXServer
.)
- 4b.
-
Make a server.cfg file in your
server-data
folder (copy the example server.cfg file below into that file). -
Set the license key in your server.cfg using
sv_licenseKey "licenseKeyGoesHere"
. -
Run the server from the
server-data
folder. For example, in a plain Windows command prompt (cmd.exe) window:cd /d C:\FXServer\server-data C:\FXServer\server\FXServer.exe +exec server.cfg
(the
/d
flag is only needed when changing directory to somewhere on a different drive)
Linux
Prerequisites
- Git if you want to follow the recommended way of cloning the base server data.
xz
orxz-utils
package.
Installation
- Create a new folder (for example
mkdir -p ~/FXServer/server
), this will be used for the server binaries. - Download the current recommended
master
branch build for Linux from the Linux server build listing (copy the URL for the recommended server version and usewget <url>
to download it). - Extract the build to the directory that was previously created, using
cd ~/FXServer/server && tar xf fx.tar.xz
(you need to havexz
installed, on Debian/Ubuntu this is in thexz-utils
package). - Clone cfx-server-data in a new folder outside of your server binaries folder.
For example:git clone https://github.com/citizenfx/cfx-server-data.git ~/FXServer/server-data
- Make a server.cfg file in your
server-data
folder (copy the example server.cfg file below into that file). - Set the license key in your
server.cfg
usingsv_licenseKey "licenseKeyGoesHere"
. - Run the server from the
server-data
folder.
cd ~/FXServer/server-data && bash ~/FXServer/server/run.sh +exec server.cfg
server.cfg
An example server.cfg follows.
# Only change the IP if you're using a server with multiple network interfaces, otherwise change the port only.
endpoint_add_tcp "0.0.0.0:30120"
endpoint_add_udp "0.0.0.0:30120"
# These resources will start by default.
ensure mapmanager
ensure chat
ensure spawnmanager
ensure sessionmanager
ensure basic-gamemode
ensure hardcap
ensure rconlog
# This allows players to use scripthook-based plugins such as the legacy Lambda Menu.
# Set this to 1 to allow scripthook. Do note that this does _not_ guarantee players won't be able to use external plugins.
sv_scriptHookAllowed 0
# Uncomment this and set a password to enable RCON. Make sure to change the password - it should look like set rcon_password "YOURPASSWORD"
#set rcon_password ""
# A comma-separated list of tags for your server.
# For example:
# - sets tags "drifting, cars, racing"
# Or:
# - sets tags "roleplay, military, tanks"
sets tags "default"
# A valid locale identifier for your server's primary language.
# For example "en-US", "fr-CA", "nl-NL", "de-DE", "en-GB", "pt-BR"
sets locale "root-AQ"
# please DO replace root-AQ on the line ABOVE with a real language! :)
# Set an optional server info and connecting banner image url.
# Size doesn't matter, any banner sized image will be fine.
#sets banner_detail "https://url.to/image.png"
#sets banner_connecting "https://url.to/image.png"
# Set your server's hostname. This is not usually shown anywhere in listings.
sv_hostname "FXServer, but unconfigured"
# Set your server's Project Name
sets sv_projectName "My FXServer Project"
# Set your server's Project Description
sets sv_projectDesc "Default FXServer requiring configuration"
# Set Game Build (https://docs.fivem.net/docs/server-manual/server-commands/#sv_enforcegamebuild-build)
#sv_enforceGameBuild 2802
# Nested configs!
#exec server_internal.cfg
# Loading a server icon (96x96 PNG file)
#load_server_icon myLogo.png
# convars which can be used in scripts
set temp_convar "hey world!"
# Remove the `#` from the below line if you want your server to be listed as 'private' in the server browser.
# Do not edit it if you *do not* want your server listed as 'private'.
# Check the following url for more detailed information about this:
# https://docs.fivem.net/docs/server-manual/server-commands/#sv_master1-newvalue
#sv_master1 ""
# Add system admins
add_ace group.admin command allow # allow all commands
add_ace group.admin command.quit deny # but don't allow quit
add_principal identifier.fivem:1 group.admin # add the admin to the group
# enable OneSync (required for server-side state awareness)
set onesync on
# Server player slot limit (see https://fivem.net/server-hosting for limits)
sv_maxclients 48
# Steam Web API key, if you want to use Steam authentication (https://steamcommunity.com/dev/apikey)
# -> replace "" with the key
set steam_webApiKey ""
# License key for your server (https://portal.cfx.re)
sv_licenseKey changeme
Common issues
- If you don’t get any ‘resources found’, and it says ‘Failed to start resource’, you didn’t ‘cd’ to the right folder.
- If no resources get started, and you also can’t connect (i.e. ‘timed out’/‘connection refused’), you didn’t add +exec.
- If you get ‘no license key was specified’, one of the above two mistakes may apply.
- If you’re facing slow server startups on Windows, refer to this.