TriggerClientEvent
Triggers an event on the specified client(s), and passes on any additional arguments.
Syntax
TriggerClientEvent(string eventName, int playerId[, ...])
Required arguments
- eventName: A string representing the event name to call on the client.
- playerId: The ID of the player to call the event for. Specify -1 for all clients.
Optional arguments
- …: Any additional data that should be passed along.
Examples
– CLIENT
Lua’s traditional way to register a net event and add an event handler:
RegisterNetEvent("eventName")
-- The event handler function follows after registering the event first.
AddEventHandler("eventName", function(eventParam1, eventParam2)
-- Code here will be executed once the event is triggered.
end)
Lua’s simplified way:
RegisterNetEvent("eventName", function(eventParam1, eventParam2)
-- Code here will be executed once the event is triggered.
end)
– SERVER
TriggerClientEvent('eventName', playerId, 'Hello world!')
Last modified August 10, 2024: Simplify readability with all-in-one RegisterNetEvent (#276) (0b504e6)