Loading screens
A special NUI frame is the frame called loadingScreen
, which is shown during loading of FiveM, instead of the default
client-side loading screen or the game loading screen, after joining into a server.
It is specified similarly to ui_page
using loadscreen
in the resource manifest:
loadscreen 'load.html'
file 'load.html'
loadscreen 'https://my-server.example.com/loadscreen/'
Cursor/input
The loading screen will always be focused for both mouse and keyboard input, however the cursor is not shown by default for legacy reasons.
The NUI cursor can be enabled by adding a loadscreen_cursor
entry to the resource manifest that contains the loading screen:
loadscreen_cursor 'yes'
Handover data
Server scripts can specify data pairs to send to the client loading screen using the handover
function in the playerConnecting
event. This data will be passed to the loading screen in the window.nuiHandoverData
property.
In addition to data specified by the server, a field named serverAddress
is also added with the current IP/port used for
the client->server connection.
Example
-- Server script
AddEventHandler('playerConnecting', function(_, _, deferrals)
local source = source
deferrals.handover({
name = GetPlayerName(source)
})
end)
<!-- loading screen page -->
<h1 id="namePlaceholder">Welcome, <span></span></h1>
<script type="text/javascript">
window.addEventListener('DOMContentLoaded', () => {
console.log(`You are connecting to ${window.nuiHandoverData.serverAddress}`);
// a thing to note is the use of innerText, not innerHTML: names are user input and could contain bad HTML!
document.querySelector('#namePlaceholder > span').innerText = window.nuiHandoverData.name;
});
</script>
Lifetime
By default, the loading screen will show until SHUTDOWN_LOADING_SCREEN is called. However, you can also
manually control exit lifetime by setting the loadscreen_manual_shutdown 'yes'
directive in your resource manifest.
When doing so, the following natives become available once scripts start (after game load and connection to network):
This can be used to, say, add a custom fade-out effect from the loading screen to an in-game view, or integrate NUI events with early-game spawn selection UI.
Events
The loading screen will receive data about various events through the message
event.
You can handle these events by setting window.onmessage
or by using window.addEventListener
with 'message'
as the first argument, and checking the eventName
value inside the event’s data
field.
Example
<!-- loading screen bar -->
<progress id="loading-bar" value="0" max="1"></progress>
<script type="text/javascript">
window.addEventListener('message', (event) => {
// ensure that we are handling the loadProgress event
if (event.data.eventName !== 'loadProgress') return;
// use the event's data to fill up the loading bar
document.getElementById('loading-bar').value = event.data.loadFraction;
});
</script>
Event List
- loadProgress
- onLogLine
- startDataFileEntries
- onDataFileEntry
- performMapLoadFunction
- endDataFileEntries
- startInitFunction
- startInitFunctionOrder
- initFunctionInvoking
- initFunctionInvoked
- endInitFunction