spawnPlayer
About
This export allows you to choose specifically when or where to spawn a player. You’ll most likely want to use this if you’ve turned off the auto-spawn flag with setAutoSpawn.
Once the player has spawned, the playerSpawned event will be triggered.
Name
spawnPlayer
Parameters
spawnIdx, function callback(object spawn)
Optional Arguments
-
spawnIdx
this can be a spawn point from a map resource registered by mapmanager, or can be added with addSpawnPoint. Instead of an integer, you can pass a table defining a spawn point. If this isn’t specified, a random spawn point will be picked out of the already registered spawn points (if any). -
callback
is executed once the player has successfully spawned and passes aspawn
object as specified in playerSpawned.
Examples
Lua Example:
-- Spawns the player at a random spawnpoint
exports.spawnmanager:spawnPlayer()
-- Spawns the player at a specific spawnpoint with a callback
exports.spawnmanager:spawnPlayer(1, function(spawn)
TriggerEvent('chat:addMessage', { args = { 'You have spawned! Congrats!' } })
end)
-- Spawns the player by passing a table as a spawnpoint
exports.spawnmanager:spawnPlayer({
x = 466.8401,
y = 197.7201,
z = 111.5291,
heading = 291.71,
model = 'a_m_m_farmer_01',
skipFade = false
})
model
is optional in this case. Not specifying it will preserve whatever ped model the player was using beforehand, or if it’s their initial spawn it will spawn them as Michael.