setAutoSpawnCallback
About
This export allows you to choose your own callback for autospawning.
Name
setAutoSpawnCallback
Parameters
function callback
Required Arguments
- callback The callback to execute when auto-spawning the player.
Lua Example:
local firstSpawn = true
exports.spawnmanager:setAutoSpawnCallback(function()
if firstSpawn then
-- Spawn them at the spawnpoint
exports.spawnmanager:spawnPlayer({
x = 466.8401,
y = 197.7201,
z = 111.5291,
heading = 291.71,
model = 'a_m_m_farmer_01',
skipFade = false
})
firstSpawn = false
else
-- Respawn them at the hospital
exports.spawnmanager:spawnPlayer({
x = 354.09,
y = -603.54,
z = 28.78,
heading = 260.0,
skipFade = false
-- 'model' is left out here so that their ped model is preserved
}, function(spawn)
ClearPedBloodDamage(PlayerPedId())
end)
end
end)
exports.spawnmanager:setAutoSpawn(true)
Last modified May 27, 2020: Use strings for 'model' in spawnmanager examples (359eeb3)