addSpawnPoint
About
This export allows you to add a spawn point to the spawnmanager and returns an index for that spawnpoint.
Name
addSpawnPoint
Parameters
object spawn
Required Arguments
- spawn: An object containing the following information:
- (float) x: The x coordinate of where the player will be spawned.
- (float) y: The y coordinate of where the player will be spawned.
- (float) z: The z coordinate of where the player will be spawned.
- (float) heading: The heading that the player is facing when spawned.
- (Hash) model: The ped model hash the player will spawn as.
- (bool) skipFade: Whether to skip the fade in and out when spawning.
Examples
Lua Example:
local mySpawnPoint = exports.spawnmanager:addSpawnPoint({
x = 466.8401,
y = 197.7201,
z = 466.8401,
heading = 291.71,
model = 'a_m_m_farmer_01',
skipFade = false
})
-- Spawns the player at the spawn point we just created
exports.spawnmanager:spawnPlayer(mySpawnPoint)
Last modified May 27, 2020: Use strings for 'model' in spawnmanager examples (359eeb3)