Vehicle Flags

Flag Number Flag Name Description Build Introduced
0 FLAG_SMALL_WORKER Vehicle can only spawn on path nodes flagged to allow small worker vehicles.
1 FLAG_BIG Peds driving the vehicle will take wider turns, increase space between traffic, and avoid ramming during chases.
2 FLAG_NO_BOOT Does nothing. Derivative from the IV flag noboot.
3 FLAG_ONLY_DURING_OFFICE_HOURS Prevents spawning outside office hours, doesn’t work correctly due to misconfigured time settings.
4 FLAG_BOOT_IN_FRONT Does nothing. Use FLAG_FRONT_BOOT instead.
5 FLAG_IS_VAN The vehicle never spawns in traffic with more than one passenger.
6 FLAG_AVOID_TURNS AI avoids turns at intersections unless no other path is available. Spawns on multi-lane roads.
7 FLAG_HAS_LIVERY Cycles liveries from vehicle’s texture dictionary, up to 30 liveries.
8 FLAG_LIVERY_MATCH_EXTRA Vehicle spawns with livery matching toggled on extra; defaults to last livery if more extras than liveries.
9 FLAG_SPORTS Idle camera focuses on the vehicle if swankness > 4. Faster drivers, prioritized colors, alarms on parked vehicles.
10 FLAG_DELIVERY Parked vehicles spawn with wheels at a much higher angle.
11 FLAG_NOAMBIENTOCCLUSION Disables ground ambient occlusion.
12 FLAG_ONLY_ON_HIGHWAYS Vehicle only spawns on highways. Derivative of an unused flag.
13 FLAG_TALL_SHIP Prevents spawning under low bridges.
14 FLAG_SPAWN_ON_TRAILER Vehicles have a 50% chance of spawning on trailers; disabled in multiplayer.
15 FLAG_SPAWN_BOAT_ON_TRAILER Similar to FLAG_SPAWN_ON_TRAILER but for boats; positioning relative to boattrailer.
16 FLAG_EXTRAS_GANG Vehicle spawns with extras 5-9 if driven by a gang member.
17 FLAG_EXTRAS_CONVERTIBLE Cycles between extras 1-4, toggling roof status. Extras are unbreakable.
18 FLAG_EXTRAS_TAXI Enables taxi logic, including cycling extras and setting lights.
19 FLAG_EXTRAS_RARE Extras have a 25% chance of spawning.
20 FLAG_EXTRAS_REQUIRE The vehicle always spawns with at least one extra.
21 FLAG_EXTRAS_STRONG Prevents extras from breaking off during collisions.
22 FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED Extras only break when the vehicle is completely destroyed.
23 FLAG_EXTRAS_SCRIPT Specific extras only spawn when toggled by script.
24 FLAG_EXTRAS_ALL Vehicle spawns with all extras toggled on.
25 FLAG_EXTRAS_MATCH_LIVERY Vehicle spawns with extra matching livery ID.
26 FLAG_DONT_ROTATE_TAIL_ROTOR Prevents helicopter tail rotor from rotating.
27 FLAG_PARKING_SENSORS Vehicle has a parking sensor gadget.
28 FLAG_PEDS_CAN_STAND_ON_TOP Allows peds to stand on the vehicle without ragdolling.
29 FLAG_TAILGATE_TYPE_BOOT Does nothing.
30 FLAG_GEN_NAVMESH Generates navmesh, typically used on boats, trailers, and train cars.
31 FLAG_LAW_ENFORCEMENT Multiple effects, including use of searchlights by helicopters and enhanced wanted level dynamics.
32 FLAG_EMERGENCY_SERVICE Prevents certain responses from peds and alters how vehicle theft is perceived.
33 FLAG_DRIVER_NO_DRIVE_BY Prevents the driver from using weapons.
34 FLAG_NO_RESPRAY Disables the ability to respray the vehicle.
35 FLAG_IGNORE_ON_SIDE_CHECK Player avoids pathfinding toward vehicles on their side.
36 FLAG_RICH_CAR Seen driven by rich NPCs and triggers strong reactions upon collision.
37 FLAG_AVERAGE_CAR Seen driven by average NPCs in traffic.
38 FLAG_POOR_CAR Seen driven by poor NPCs in traffic.
39 FLAG_ALLOWS_RAPPEL Allows peds to rappel from the vehicle.
40 FLAG_DONT_CLOSE_DOOR_UPON_EXIT Peds don’t close the door after exiting.
41 FLAG_USE_HIGHER_DOOR_TORQUE Higher door torque setting.
42 FLAG_DISABLE_THROUGH_WINDSCREEN Prevents peds from being ejected through the windshield during a crash.
43 FLAG_IS_ELECTRIC Disables oil leaks and damage to the fuel tank. Trains with this flag will stop for vehicles blocking their path.
44 FLAG_NO_BROKEN_DOWN_SCENARIO Vehicle will never spawn in a broken-down scenario.
45 FLAG_IS_JETSKI Jetski classification flag.
46 FLAG_DAMPEN_STICKBOMB_DAMAGE Takes less damage from sticky bomb explosions.
47 FLAG_DONT_SPAWN_IN_CARGEN Prevents the vehicle from spawning in parked scenarios.
48 FLAG_IS_OFFROAD_VEHICLE AI considers off-road paths as valid routes.
49 FLAG_INCREASE_PED_COMMENTS Increases random comments about the vehicle.
50 FLAG_EXPLODE_ON_CONTACT Explodes on contact setting.
51 FLAG_USE_FAT_INTERIOR_LIGHT Increases the size and intensity of the vehicle’s interior light.
52 FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS Uses actual bone position for headlights.
53 FLAG_FAKE_EXTRALIGHTS Treats extra lights as normal headlights.
54 FLAG_CANNOT_BE_MODDED Vehicle cannot enter modification shops.
55 FLAG_DONT_SPAWN_AS_AMBIENT Prevents ambient spawning.
56 FLAG_IS_BULKY Bulkiness classification.
57 FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO Blocks spawning in WORLD_VEHICLE_ATTRACTOR scenarios.
58 FLAG_IS_BUS Identifies the vehicle as a bus.
59 FLAG_USE_STEERING_PARAM_FOR_LEAN Steering parameter affects leaning.
60 FLAG_CANNOT_BE_DRIVEN_BY_PLAYER Player cannot enter the vehicle.
61 FLAG_SPRAY_PETROL_BEFORE_EXPLOSION Spills gasoline before exploding.
62 FLAG_ATTACH_TRAILER_ON_HIGHWAY Spawns with a trailer only on highways.
63 FLAG_ATTACH_TRAILER_IN_CITY Spawns with a trailer only in the city.
64 FLAG_HAS_NO_ROOF Ignores roof checks, allows hats with no roof.
65 FLAG_ALLOW_TARGETING_OF_OCCUPANTS Allows targeting of vehicle occupants.
66 FLAG_RECESSED_HEADLIGHT_CORONAS Recessed headlight coronas.
67 FLAG_RECESSED_TAILLIGHT_CORONAS Recessed taillight coronas.
68 FLAG_IS_TRACKED_FOR_TRAILS Does nothing.
69 FLAG_HEADLIGHTS_ON_LANDINGGEAR Headlights on landing gear.
70 FLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ON Peds prioritize entry when standing on the vehicle.
71 FLAG_GIVE_SCUBA_GEAR_ON_EXIT Provides scuba gear upon exit.
72 FLAG_IS_DIGGER Digger classification flag.
73 FLAG_IS_TANK Makes the vehicle fireproof and AI reacts as if it’s a tank.
74 FLAG_USE_COVERBOUND_INFO_FOR_COVERGEN Uses coverbound info for cover generation.
75 FLAG_CAN_BE_DRIVEN_ON Other vehicles can drive on top of it.
76 FLAG_HAS_BULLETPROOF_GLASS Prevents glass from breaking.
77 FLAG_CANNOT_TAKE_COVER_WHEN_STOOD_ON Prevents peds from taking cover on the vehicle.
78 FLAG_INTERIOR_BLOCKED_BY_BOOT Interior blocked by boot.
79 FLAG_DONT_TIMESLICE_WHEELS Prevents time slicing effect on wheels.
80 FLAG_FLEE_FROM_COMBAT AI driver always flees from combat areas.
81 FLAG_DRIVER_SHOULD_BE_FEMALE Vehicle only spawns driven by female peds.
82 FLAG_DRIVER_SHOULD_BE_MALE Vehicle only spawns driven by male peds.
83 FLAG_COUNT_AS_FACEBOOK_DRIVEN Used for tracking vehicles driven by the player with Facebook integration (now unused).
84 FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE Clamps bike pickup lean rate.
85 FLAG_PLANE_WEAR_ALTERNATIVE_HELMET Forces plane to wear an alternative helmet.
86 FLAG_USE_STRICTER_EXIT_COLLISION_TESTS Uses stricter exit collision tests.
87 FLAG_TWO_DOORS_ONE_SEAT Two doors but only one seat configuration.
88 FLAG_USE_LIGHTING_INTERIOR_OVERRIDE Keeps interior lights on regardless of engine status.
89 FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT Restricts aiming height for weapons inside the vehicle.
90 FLAG_CAN_HONK_WHEN_FLEEING AI uses horn when fleeing.
91 FLAG_PEDS_INSIDE_CAN_BE_SET_ON_FIRE_MP Peds inside can be set on fire (GTA Online).
92 FLAG_REPORT_CRIME_IF_STANDING_ON Gives player a wanted level if standing on top of the vehicle.
93 FLAG_HELI_USES_FIXUPS_ON_OPEN_DOOR Fix-ups when a helicopter door is open.
94 FLAG_FORCE_ENABLE_CHASSIS_COLLISION Forces enabling chassis collision.
95 FLAG_CANNOT_BE_PICKUP_BY_CARGOBOB Prevents vehicle from being picked up by Cargobob.
96 FLAG_CAN_HAVE_NEONS Allows neon lights to be equipped.
97 FLAG_HAS_INTERIOR_EXTRAS Vehicle can spawn with certain interior extras.
98 FLAG_HAS_TURRET_SEAT_ON_VEHICLE Turret seat functionality.
99 FLAG_ALLOW_OBJECT_LOW_LOD_COLLISION Allows low LOD collision for objects.
100 FLAG_DISABLE_AUTO_VAULT_ON_VEHICLE Disables automatic vaulting on this vehicle.
101 FLAG_USE_TURRET_RELATIVE_AIM_CALCULATION Relative aim calculation for turrets.
102 FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS Uses full animations for entry points marked as MP warp in/out.
103 FLAG_HAS_DIRECTIONAL_SHUFFLES Directional shuffles functionality.
104 FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON Disables weapon wheel in first-person mode.
105 FLAG_USE_PILOT_HELMET Forces player and AI to wear pilot helmets.
106 FLAG_USE_WEAPON_WHEEL_WITHOUT_HELMET Allows weapon wheel without a helmet.
107 FLAG_PREFER_ENTER_TURRET_AFTER_DRIVER Prefers turret entry if driver is present.
108 FLAG_USE_SMALLER_OPEN_DOOR_RATIO_TOLERANCE Uses smaller tolerance for door opening ratio.
109 FLAG_USE_HEADING_ONLY_IN_TURRET_MATRIX Uses heading only in turret matrix calculations.
110 FLAG_DONT_STOP_WHEN_GOING_TO_CLIMB_UP_POINT Prevents stopping when climbing up to a point.
111 FLAG_HAS_REAR_MOUNTED_TURRET Rear-mounted turret.
112 FLAG_DISABLE_BUSTING Player won’t be busted while inside the vehicle.
113 FLAG_IGNORE_RWINDOW_COLLISION Ignores collision through the rear window.
114 FLAG_HAS_GULL_WING_DOORS Doors open upwards like gull-wing doors.
115 FLAG_CARGOBOB_HOOK_UP_CHASSIS Uses chassis for Cargobob hook attachment.
116 FLAG_USE_FIVE_ANIM_THROW_FP Uses wider throw animations in first-person.
117 FLAG_ALLOW_HATS_NO_ROOF Allows hats to be worn in vehicles without roofs.
118 FLAG_HAS_REAR_SEAT_ACTIVITIES Adds rear seat activities, used in GTA Online.
119 FLAG_HAS_LOWRIDER_HYDRAULICS Vehicle has lowrider hydraulics.
120 FLAG_HAS_BULLET_RESISTANT_GLASS Vehicle’s glass is resistant to bullets.
121 FLAG_HAS_INCREASED_RAMMING_FORCE Vehicle can ram others more effectively.
122 FLAG_HAS_CAPPED_EXPLOSION_DAMAGE Vehicle takes less damage from explosions.
123 FLAG_HAS_LOWRIDER_DONK_HYDRAULICS Vehicle has lowrider donk hydraulics.
124 FLAG_HELICOPTER_WITH_LANDING_GEAR Helicopter has a landing gear.
125 FLAG_JUMPING_CAR Vehicle can jump, with force modifiable in handling files.
126 FLAG_HAS_ROCKET_BOOST Vehicle can use a rocket boost.
127 FLAG_RAMMING_SCOOP Vehicle has a scoop to push vehicles away.
128 FLAG_HAS_PARACHUTE Vehicle is equipped with a parachute.
129 FLAG_RAMP Vehicle can eject other vehicles by driving under them.
130 FLAG_HAS_EXTRA_SHUFFLE_SEAT_ON_VEHICLE Extra shuffle seats functionality.
131 FLAG_FRONT_BOOT Allows front “boot” to detach at high speeds.
132 FLAG_HALF_TRACK Half-track classification.
133 FLAG_RESET_TURRET_SEAT_HEADING Resets turret seat heading when not in use. b1011
134 FLAG_TURRET_MODS_ON_ROOF Turret mods on roof functionality. b1103
135 FLAG_UPDATE_WEAPON_BATTERY_BONES Updates weapon battery bones. b1103
136 FLAG_DONT_HOLD_LOW_GEARS_WHEN_ENGINE_UNDER_LOAD Prevents holding low gears when engine is under load. b1103
137 FLAG_HAS_GLIDER Identifies vehicle as a glider. b1103
138 FLAG_INCREASE_LOW_SPEED_TORQUE Increases torque at low speeds. b1103
139 FLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETING Uses aircraft style for weapon targeting. b1103
140 FLAG_KEEP_ALL_TURRETS_SYNCHRONISED Synchronizes all turrets. b1103
141 FLAG_SET_WANTED_FOR_ATTACHED_VEH Sets wanted level for attached vehicle. b1103
142 FLAG_TURRET_ENTRY_ATTACH_TO_DRIVER_SEAT Attaches turret entry to driver seat. b1180
143 FLAG_USE_STANDARD_FLIGHT_HELMET Uses standard flight helmet. b1180
144 FLAG_SECOND_TURRET_MOD Second turret modification. b1180
145 FLAG_THIRD_TURRET_MOD Third turret modification. b1180
146 FLAG_HAS_EJECTOR_SEATS Ejects ped from aircraft if bailing mid-air. b1180
147 FLAG_TURRET_MODS_ON_CHASSIS Turret mods on chassis. b1180
148 FLAG_HAS_JATO_BOOST_MOD Adds JATO boost mod to aircraft. b1180
149 FLAG_IGNORE_TRAPPED_HULL_CHECK Prevents check if player is trapped in vehicle geometry. b1180
150 FLAG_HOLD_TO_SHUFFLE Player shuffles seats when holding context button. b1180
151 FLAG_TURRET_MOD_WITH_NO_STOCK_TURRET Modifies turret without stock turret. b1180
152 FLAG_EQUIP_UNARMED_ON_ENTER Player equips “Unarmed” weapon on entry. b1180
153 FLAG_DISABLE_CAMERA_PUSH_BEYOND Disables camera push beyond vehicle. b1180
154 FLAG_HAS_VERTICAL_FLIGHT_MODE Vehicle has VTOL-like vertical takeoff and flight ability. b1290
155 FLAG_HAS_OUTRIGGER_LEGS Vehicle has deployable legs, unable to drive while extended. b1290
156 FLAG_CAN_NAVIGATE_TO_ON_VEHICLE_ENTRY Navigation settings for on-vehicle entry. b1290
157 FLAG_DROP_SUSPENSION_WHEN_STOPPED Vehicle’s suspension drops when stopped. b1290
158 FLAG_DONT_CRASH_ABANDONED_NEAR_GROUND Prevents crash when abandoned near ground. b1290
159 FLAG_USE_INTERIOR_RED_LIGHT Vehicle’s interior light is red. b1290
160 FLAG_HAS_HELI_STRAFE_MODE Helicopter can strafe like a helicopter. b1290
161 FLAG_HAS_VERTICAL_ROCKET_BOOST Rocket propels vehicle upwards. b1290
162 FLAG_CREATE_WEAPON_MANAGER_ON_SPAWN Creates weapon manager on spawn. b1290
163 FLAG_USE_ROOT_AS_BASE_LOCKON_POS Uses vehicle root for lock-on positioning. b1290
164 FLAG_HEADLIGHTS_ON_TAP_ONLY Headlights toggle on tap only. b1290
165 FLAG_CHECK_WARP_TASK_FLAG_DURING_ENTER Checks warp task flag during entry. b1290
166 FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_HIGH Restricts aim height inside vehicle more than the default. b1290
167 FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD Increases camber when suspension mods are equipped. b1365
168 FLAG_NO_HEAVY_BRAKE_ANIMATION Prevents “lean forward” animation when braking heavily. b1365
169 FLAG_HAS_TWO_BONNET_BONES Uses two bonnet bones simultaneously. b1493
170 FLAG_DONT_LINK_BOOT2 Does nothing. b1493
171 FLAG_HAS_INCREASED_RAMMING_FORCE_WITH_CHASSIS_MOD Chassis mod increases ramming force. b1493
172 FLAG_HAS_INCREASED_RAMMING_FORCE_VS_ALL_VEHICLES Ramming force increased against all vehicles. b1604
173 FLAG_HAS_EXTENDED_COLLISION_MODS Extended collision mods functionality. b1604
174 FLAG_HAS_NITROUS_MOD Enables nitro boost modifications. b1604
175 FLAG_HAS_JUMP_MOD Enables jump boost modification. b1604
176 FLAG_HAS_RAMMING_SCOOP_MOD Vehicle has ramming scoop modification. b1604
177 FLAG_HAS_SUPER_BRAKES_MOD Vehicle has super brakes modification. b1604
178 FLAG_CRUSHES_OTHER_VEHICLES Vehicle does more damage to vehicles it drives over. b1604
179 FLAG_HAS_WEAPON_BLADE_MODS Vehicle equipped with sawblade modifications. b1604
180 FLAG_HAS_WEAPON_SPIKE_MODS Equipped with spike modifications that harm on contact. b1604
181 FLAG_FORCE_BONNET_CAMERA_INSTEAD_OF_POV Forces bonnet camera over POV. b1604
182 FLAG_RAMP_MOD Equipped with ramp modification. b1604
183 FLAG_HAS_TOMBSTONE Heavy part that can be ejected to stop pursuing vehicles. b1604
184 FLAG_HAS_SIDE_SHUNT Can shunt vehicles sideways. b1604
185 FLAG_HAS_FRONT_SPIKE_MOD Equipped with front spike modification. b1604
186 FLAG_HAS_RAMMING_BAR_MOD Equipped with ramming bar modification. b1604
187 FLAG_TURRET_MODS_ON_CHASSIS5 Enables turret mods on VMT_CHASSIS5 category. b1604
188 FLAG_HAS_SUPERCHARGER Permanently enables vacuum and blower/boost dials. b1604
189 FLAG_IS_TANK_WITH_FLAME_DAMAGE Similar to FLAG_IS_TANK but not fireproof. b1604
190 FLAG_DISABLE_DEFORMATION Disables visual deformation. b1604
191 FLAG_ALLOW_RAPPEL_AI_ONLY Allows AI-only rappelling. b1734
192 FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_MID_ONLY Restricts drive-by height in mid-only. b1734
193 FLAG_FORCE_AUTO_VAULT_ON_VEHICLE_WHEN_STUCK Forces auto-vault when stuck. b1734
194 FLAG_SPOILER_MOD_DOESNT_INCREASE_GRIP Spoiler mods do not add traction. b1868
195 FLAG_NO_REVERSING_ANIMATION Disables “look back” animation when reversing. b1868
196 FLAG_IS_QUADBIKE_USING_BIKE_ANIMATIONS Allows quadbikes to use bike layouts and animations. b1868
197 FLAG_IS_FORMULA_VEHICLE Changes tire mark texture to slick tires. b2060
198 FLAG_LATCH_ALL_JOINTS Latches all joints upon creation. b2189
199 FLAG_REJECT_ENTRY_TO_VEHICLE_WHEN_STOOD_ON If the player is standing on top of the vehicle, the player character will not attempt to pathfind to the nearest vehicle door to enter and will not warp inside the vehicle. b2189
200 FLAG_CHECK_IF_DRIVER_SEAT_IS_CLOSER_THAN_TURRETS_WITH_ON_BOARD_ENTER Checks whether the player character is closer to the driver’s seat than the turret seat before deciding on which one to pathfind to. Added in. b2189
201 FLAG_RENDER_WHEELS_WITH_ZERO_COMPRESSION Prevents the wheels and suspension from visually moving. b2189
202 FLAG_USE_LENGTH_OF_VEHICLE_BOUNDS_FOR_PLAYER_LOCKON_POS Uses vehicle bounds for player lock-on. b2189
203 FLAG_PREFER_FRONT_SEAT Prefers front seat over rear. b2372