Cookbook Archive
Cookbook Archive
This section contains articles preserved from the discontinued Cookbook blog. All content is provided in its original form. Newer information may exist.2022
2022-01-06- Marking a vehicle as ‘player vehicle’ for game code
2021
2021-12-21- Making a console key bind wait between commands2021-07-17- Quick note on using built-in ACL/security2021-04-13- Using modified scenario files on FiveM2021-04-09- FYI: FiveM and RedM support raw .ymap/.ytyp files
2020
2020-11-28- Routing buckets: split game state2020-08-25- CitizenFX C# templates are fixed2020-07-10- A quick note about OneSync server-side persistence2020-02-24- Try the new CitizenFX C# templates for FiveM2020-01-20- Uploading photos from in-game to the Cfx.re Gallery2020-01-06- Using the new console key bindings
2019
2019-10-29- Optimizing resource downloads using a caching proxy2019-08-19- OneSync: intercepting game events (such as explosions)2019-08-12- [ANCIENT INFO] Two new experimental OneSync variables2019-08-12- Useful snippet: getting the top left of the minimap in screen coordinates2019-07-15- Improving script stack traces2019-06-29- GET_ACTIVE_PLAYERS: the replacement for player loops2019-06-29- Adaptive Cards in deferrals2019-06-23- Lua support for compile-time Jenkins hashes2019-06-09- Our work on supporting emoji in Scaleform GFx