Part 2 - Initial Tools Setup 2

In this part, we’ll be covering:

  • Basic CodeWalker usage
  • Finding models in CodeWalker
  • Exporting models
  • Importing models with Sollumz
  • Basic Sollumz overview

Step 1: Launching CodeWalker

  1. Open your CodeWalker folder.
  2. Find and run CodeWalker.exe.
  3. Wait for the application to fully load.

Expand the panel in the top-right corner, then press T to open the toolbar.

Step 2: Setting Up CodeWalker

  1. In the right-side panel, locate the DLC Level dropdown.
  2. Ensure the bottommost option is selected.
  3. Check Enable DLCs.
  4. Go to Options -> Save Settings (top-right corner).

Step 3: Navigating in CodeWalker

  • Pan camera: Left-click and drag.
  • Move camera: Use WASD keys.
  • Adjust movement speed: Scroll the mouse wheel.

Step 4: Selecting and Exporting Models

  1. Enable Select Object and Move Tool on the toolbar.
  2. Find and select a model you want to export.
  3. In the top-right panel, copy the object name.
  4. Go to Tools -> RPF Explorer.
  5. Search for the model name.
  6. Right-click it and choose Export XML.
  7. Double-click the model to open it.
  8. In the left panel, go to the Materials tab and click Save All Textures.

Step 5: Importing into Blender (Sollumz)

  1. Open Blender.
  2. Press N to open the side toolbar.
  3. Locate the Sollumz Tools tab.
  4. In the General tab, click Import CodeWalker XML.
  5. Use the default import settings.

Step 6: Fixing Missing Textures

  1. Press V in the viewport.
  2. Select Find Missing Textures.
  3. Choose the folder where you saved all textures earlier.

Step 7: Exporting Back to CodeWalker

  1. In the Sollumz Tools -> General tab, click Export CodeWalker XML.
  2. Open CodeWalker RPF Explorer again.
  3. Navigate to your 3dmods RPF archive.
  4. Drag the exported .XML file into it.

You’ve successfully imported and exported your first GTA V model using CodeWalker and Sollumz!

Last modified January 16, 2026: add: 3d-asset-guides (9116e44)